![]() Area of effect (AoE)Īgainst two or more enemies, you can switch to spamming Quick Nock instead of your usual GCDs. You also get Head Graze in this level range. In group content, it’s best used when you take damage you could have avoided, or miss an area heal for whatever reason. Peloton is welcome by groups to get from one fight to the next a bit quicker, or to charge a boss a little faster. The role skills Leg Graze and Foot Graze are neat when solo questing but that’s about it. So long as you keep it from sitting at the full two charges, you won’t lose out on any uses. This lets you get the most out of the skill without strict timing. The charge system “stores” uses, so you can use BL twice, and then every 15 seconds you’ll get a use back. This is because buffs like Raging apply to the full damage over time - even long after the buff has worn off.īloodletter is a basic damaging ability with two charges. Raging Strikes is a simple damage buff, but is best used before Venomous Bite if you need to apply it. So they rarely compete enough to need prioritizing - simply use them when you’ve got them. You normally have time to fit up to two of them. Abilities can be used between GCD skills (hence oGCD or “off the GCD”). You also have a few abilities in this range. That’s more than double your Heavy Shot! So long a boss is not about to die, you want this on it. So Venomous Bite does 100p initially, then 15p another 15 times for a total of 325p. Then at the start of each fight and every 45 seconds after, use Venomous Bite and get that damage over time rolling.ĭamage over time in this game deals its potency in damage every three seconds. A random effect like this is often called a “proc”. In other words, press Heavy Shot most of the time, but hit Straight Shot when it triggers. Use Venomous Bite if it is not on the enemy.Your single-target priorities in these early levels look like: In other words, your skill use boils down to “Use your basic attack repeatedly, until there’s another one you need to use.”Īs you level, you gain more weaponskill (GCDs) options, and abilities (oGCDs) you can use between them. Use this fact to make sure your global cooldown never stops spinning.īard has a priority-based skill kit. If you aren’t already, get used to the pattern of (GCD - up to two oGCDs - GCD - up to two oGCDs - GCD - etc.).Īlso, note that you can press a GCD skill a little in advance, and it will fire as soon as possible. Normally, you have enough time between GCD skills to use two oGCD skills. Everything else is an Ability with its own independent cooldown. GCDs, oGCDs, and Weaving - As a physical job, Bard’s GCD skills (skills that share a 2.5 second base cooldown) are called Weaponskills. An AoE situation is one in which you’d be using AoE skills. AoE skills are skills that hit all targets in an area. DoT skills add a debuff to the enemy that deals damage every three seconds.ĪoE - Area of effect. Keep an eye out for them!ĭoT - Damage over time. Don’t worry about the fast ones, but slower casts are generally meant to be interrupted. Lastly, the ranged role action Head Graze can interrupt enemy casts with a shaking red bar. So long as your keybinds let you move while attacking, there’s nothing to stop you. This takes practice for other roles, but as a ranged it should be very easy. Your global cooldown - that is, the 2.5s cooldown of Heavy Shot, Straight Shot, and other weaponskills (aka GCD skills) - should always be spinning. If you outrange a heal and die, that’s your fault, not the healer’s!Īnd of course, never stop attacking. Try to stay roughly near the party as much as possible. ![]() That said, party-wide heals have a range, so you don’t want to be way out in the distance for no reason. If someone needs to be across the room to deal with some mechanic out there, that someone should be you. If it can be dodged, you should be dodging it. Your job is to take full advantage of this. Your RoleĪs a ranged physical DPS, you deal a little bit less damage in exchange for complete freedom of mobility. So you can just use the highest item level gear and you’ll be good to go.īards use “Aiming” gear, so if you see that label on a coffer quest reward, that one is for you. This is more important than any secondary stat - you should not worry about those until endgame.Īside from some early quest rewards and vendor gear bought for gil, a piece’s item level correlates to its Dexterity. Always use the gear with the highest dexterity available to you.
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